In The Depths of the Earth

This Week’s Prompt: 100. Subterranean region beneath placid New England village, inhabited by (living or extinct) creatures of prehistoric antiquity and strangeness.

The Resulting Story:

The underground and underworld are topics of human imagination for as long as humans have been around. It’s of little surprise, since the world below is an almost alien notion—neither plants nor sun seem to be there, but at the same time things spring from it. In this case, Mr. Lovecraft wants to point to prehumen or at least prehistoric. And for that, we have a startling amount to find in folklore. We discussed some of this before—but most of this is new.

We can start of course with the creations of the worlds before this one. One Othama story tells of worlds buried in layers beneath this one. The first one, inhabited by the first race of humans, never suffered age or sickness. However, without these, the immortals grew too numerous and devoured everything, before turning to cannibalism. They were wiped out, and the sky collapsed on them, forming the next world. Here age was introduced, but it grew quicker with each generation—and so they were wiped out. The next age smoking tobacco spread down the generations too fast—and so they too were buried. Before the forth and current world was made, the gods noticed that the world was slightly off balance—each collapsed sky had tilted farther and farther up in the east. After raising the west to balance it, they placed the current race of humans.

Pima1700

Akimel Oʼotham (sometimes called Pima) territory, circa 1700

The Dine have a slightly different story, presenting a layered world but not layered creations. Instead, humanity ascends through each world after being driven out of the one before it. Battles often follow, although one document suggests the third world was abandoned after Coyote kidnapped two of Water Buffalo’s children. The fourth world was found too barren for habitation, and the final ascent was into this world, the fifth world.

The Zuni have another tale of underground peoples in the same area. Here these people are not quiet dead, but not quiet alive. They live opposite lives of humans—food is toxic too them, but they can live on vapors and steam. They are ‘incomplete’, and able to shift their shape. One story tells how two heroic twins heard the wailing and war calls of these people, and went down to learn of their nature. The twins used magic to travel down into the underworld, entering a dark lake with their shields on backwards.

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They discovered what we have already revealed—but also that the unmade men cannot be hurt by strong blows and weapons, but only by soft and normally delicate things like grass. The wind of straw becomes a wind of arrows below, and the touch of a jay bird landing on them is like lightening. The twins try and teach their own ways to make them stronger, but are disdained as eaters of refuse and monsters by the people there.

Further south, we find the Maya. We have here a number of chthonic and underground realms. In the Popul Vuh, the world below is Xibalba, the land of the dead. Here we find the houses of bats and obsidian, rivers of pus and scorpions. We also find in more modern times the Earthlords. These spirits are rich but flighty, and live far away from any towns. They dress as colonial Spaniards and ride horses—and with their immense wealth comes the power to be both cruel and kind without worry.

Among the Ainu, there are conflicting descriptions of the underground. At least one version claims that the bottom of the underworld, seven layers down, is where great thunder gods battle. When one die, they are restored to the heavenly abodes and shoot back down to their place of war, forming lighting bolts. These battling gods fight over fields of paradise, far enough away that they will not destroy the world.

Other accounts suggest that the world is like a coin—on this side, we live. On the other side, the gods and others live in a paradisaical existence or demons live a hellish one. Both trample down the ground, keeping it even.

Among the Tonga, the underworld contains Maui Atalanga’s garden, where his mischievous son Maui Kijikiji discovered fire. Fire was held by Maui Kijikiji’s grandfather, who loaned his grandson some of it—only for him to repeatedly put it out. At last, he gave him the hole log in frustration, which Kijikiji tried to smuggle out. Atalanga caught him, and forced him to return it—but didn’t notice that some of Kijikiji’s loincloth had caught on fire. There also grows a nonu tree, who’s leaves restore the dead. In Maori stories, Maui (and my source indicates only one Maui) is a descendant of the inhabitants of the underworld, and steals fire from the below as well, and discover his heritage like Maui Kijikiji by following his father and finding a secret road to the below. He stole fire more properly, with no father trying to stop him as directly.

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There is a mountain in Basque country that has a darker below, it’s entire interior full of Satanic worshipers. Strange songs are sung and resound out, smoke rises from burnt offerings. I discussed the fullness of the origin of these omens on patreon, but at least in part the regular witches sabbath begins here, and it appears the mountain is named after these gatherings (Aqualarre–a mountain I can’t find on the world maps).

Welsh mountains and mines are said to be inhabited by coblynbeau. The cobyln is a knocker or thumper in the mine. They stand about a foot and a half tall in miners clothes, and attend to a variety of activities in a mine with no clear purpose. If irritated they will throw stones at miners.   At least one account reports that they are busy in their own, spectral coal mines and thus are only seen when they are on holiday.

Their German cousins, however, are less friendly. The German miner will hear three distinct knocks to mark his doom from the knockers, and smaller knocks for lesser evils. These are a tad taller as well, and will even go to unwork the miners efforts. Some even report that these kobolds will place wicked metal in the ores if insulted, seeking to poison miners who have displeased them. On other times, they will work to ensure a miner with their favor strikes a particularly rich vein of metal—more aid then the average cobyln.

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In Ulster, fairies can be found in clefts and caverns—and speaking with them can have dire consequences of deafness or loss of speech. Demolishing one fortress that the faeries dwelled in lead to the death of every laborer, and a number of caverns beneath the fortress had a tendency to swallow up cattle plowing nearby. These caverns could even be hidden from mortal eyes, and held prisoners within, and some were laid on their side so movement required going down a central hole. Some of these are built by a group known as the Danes—however, these appear distinct from the real Danes, as they were wiped out in a massacre by the current population of Ireland in most accounts. They had sandy hair, long limbs, and large feet. They are joined by the Pechts, who could slip through a keyhole. The pechts dress in grey cloths or skins, and will work the field—however, if they are paid in food they will grow offended and flee. The pechts are said to be particularly numerous, capable of standing in a single line and passing dirt from one end of Ireland to the other without moving a foot. These two are sometimes conflated with fairies, a group we could write on for ages.

The underground in Arabia has such strange wonders as well—massive caverns guarded by automatons and talisman gates. Buried in the earth in one story is a crown that made one the king of all of India, realms of riches. Maps to these places, and information on how to navigate their terrors, were the starts of many an expedition.

In the pulps and works around H.P. Lovecraft, of course, there are other underground and subterranean locales. There was the world of Vril, a land where men and women turned hidden and occult powers of life for their own uses. There was the Hollow Earth, where perhaps ancient species and people survived—a notion that perhaps owes some of its origins to the disgust at notions of extinction, and partly to the lack of exploration of the depths. The idea that dinosaurs were not wiped out by the Creator but persisted in some yet unseen place was strong for a long time. Mr. Lovecraft put a number of caverns beneath the world, from ones used for Satanic rites to ones in the distant Antarctic to systems beneath castles that hide ancestral fears.

These stories present us a swath of dangers in the underworld, even if uninhabited. And we have yet to the touch on the clearest meaning, that both terms of antiquity and prehistory suggest—that the depths of the world are old and historically heavy. They are places full of potential riches lost to time and things time has swallowed up. From lost creations of cannibals, to the origins of flame, to things made of smoke instead of flesh…I wonder what we will find, when we descend below?

 

Biblography

Andrews, Elizabeth. Ulster Folklore. E.P. Dutton 1919.

Batchelor, John.  The Ainu and their folklore. The Religious Tract Society. 1901

O’Bryan,  Aileen. The Dine: Origin Myths of the Navaho Indians. Smithsonian Institute, 1955

Collcott,E. E.  “Legends from Tonga. The Maui.” Folklore Vol 32, No. 1, March 31 1921.

Cushing, Frank Hamilton. “A Zuni Folk-Tale of the Underworld”.  The Journal of American Folklore Vol 5., No. 16, American Folklore Society Jan-March 1892.

Jackson, Georgina F. Shropeshire Folklore: A Sheaf of Cleanings. 1883

Popul Vuh: Sacred Book of The Quiche Maya. Translated by: Allen J. Christenson. University of Oklahoma, 2007.

Watanabe, John. “From Saints to Shibboleths: Image, Structure, and Identity in Maya Religious Syncretism.” American Ethnologist. Vol 17. No 1. Feb 1990.

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THE SUN

This Week’s Prompt: 94. Change comes over the sun—shews objects in strange form, perhaps restoring landscape of the past.

The Resulting Story:

Oh, this is a timely story. I’ve just returned from visiting family in the Valley of the Sun. Growing up in Arizona, I think, made the notion of the Sun as a deity rather easy to grasp—a vast, often hateful daystar that sapped life and will from everything it saw. If I wanted, I could ramble for hours on the unconscious cosmology I had from growing up in Mesa Arizona, but that is for another time. Today, I want to talk about the Sun. The strange stories of the Sun as well as the more familiar ones.

One of the more familiar stories of the sun is that it rests where it sets, and a hero sets out to find or visit it. A few Dine stories deal with the children of the Sun. The first is a son born of an unmarried woman, for the Sun had grown jealous of a chief he had never seen. This son was brought up among his own people, and at fifteen was told by a white fly that his father was the son. Shortly after he was taken to his father on a rainbow, and was taught every game that existed. The Sun conspired to win every turquoise from the chief and people that he could using his own child. And the son in turns becomes such an amazing gambler, he not only wins the turquoise but also wins the people themselves, the spirits of rain and corn, and the chief! The greatest prize he wins, however, is a turquoise the size of man with feathers sticking out of it. When the Sun descends to collect the turquoise, his son refuses—instead offers to gamble for it.

The Sun then went out and had another boy—this one grew to adult hood in fifteen years. He was then brought up and shaped by his sister to into a duplicate of the first child, the Great Gambler. He is sent out to offer gifts to various beings—the bat a buffalo hide, the snake a pair of red stones, a shell to the brown rat, some ground stones to a little breeze. These all help him, either by sabotaging the Gambler or confounding his spies, until at last the people are freed. The Sun claims the turquoise, and takes the Gambler skyward.

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Another Dine story tells of the Sun seeking a bride—particularly the daughter of First Man and First Woman, White Bead Girl. He arrives first while she is alone, on a white horse, as a man dressed all in white. He then visits her for four days at night, unseen, and she in turn gives birth to twins. These twins prove hard to keep at home, going out and finding spies of the monsters that roam the world. They also learn, by a strange fly, that their father is the Sun.

They then journey East—and come to a land of nothing but sand. There they are warned by an old man to use some of his vomit when the Sun offers tobacco—because the Sun is dangerous and kills with many weapons. They then reach the Sun’s turquoise, and meet his mother. She hides them when the Sun returns, with his jealous wife, on a turquoise horse. The sun tests them—first with a pipe, which they smoke four times. Then with a sweat lodge, again heated four times. He offers them gifts after accepting them as his sons, and they reject each in turn. At last he offers to give them anything, and they ask for his lighting bolt arrows. They then succeed in answering his questions of the mountains, and descend down to fight the monsters that plauge the world. They do their own work from there, not relevant to ours.

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The Sun grants another child to a mother in Greece. She asks to have the child for twelve years, and after that the sun can have them back—so the Sun gives her a pretty girl named Maroula. When the Sun returns twelve years later, he tells the little girl when her mother will give what she promised. Her mother tells Maroula to claim she forgot—and after that fails, she doesn’t let Maroula out of her house. Eventually she grows bold, and sends Maroula out for water. The Sun finds her and takes her away to his palace,and the great garden outside it.

Maroula, however, misses her mother and cries. And her tears during the day cause the garden to wilt. The Sun asks every night why she cries, and she claims two animals were fighting and she was scratched while separating them. At last, when she reveals the source of her grief, the Sun promises to send her home. He first calls lions to attend her—but they will eat her flesh and drink her blood if they grow hungry. As do the foxes. But the deer will eat only grass.

And so they go to take her home adorned with gold coins—and when they grow hungry, they place her in a willow tree. A nearby witch, a drakena, has sent her own daughters nearby to draw water. One sees Maroula’s face and thinks it’s her own. This repeats with each daughter—until the drakena herself comes and tells Maroula to descend and let her eat the young girl. Maroula distracts her by telling her to bake bread—and then escapes on the back of dear, sending mice to distract the witch as she flees.

The Sun as a dangerous force to humanity can be seen further in a Cherokee story. Enraged that people can’t look at her, she sends waves of heat to kill humanity from her daughter’s house in the sky. Humanity consults the little people for advice on what to do—how to escape this misery, they concluded they must kill the sun. So two serpents were sent to wait at the daughter of the sun’s house, fangs ready to bite the Sun’s ankle. The snakes, however, are blinded by the sun and flee—and the deaths continue, with everyone knowing at least one person who perished to the threat. So the Little People changed one man into the great Uketna (who we discussed here) and another into the Rattlesnake. The rattle snake got a head of the great horned Uketna and bit the daughter of the sun in his eagerness. He then returned, as did the enraged Uketna who was convinced he had lost his glory.

When the Sun saw that her daughter was dead, she went into mourning. The heat death stopped, but the sun never rose again—and this eternal darkness was untenable. So the Little People sent men with special bread and a box to the land of ghosts in the west to find the lost daughter. In the land of ghosts, they would find her dancing in a circle. The men where to strike her with sticks, causing her to fall down. Then they were to put her in a box and bring her back—never opening the box even a little. The men did so, and when returning west the daughter returned to life. From her box, she called out first for food, then for water, then air. This third one worried the men, who thought she might be dying. She escapes as a redbird—and this failure means none can be brought back from the living. Her mother the Sun nearly flooded the world with tears of grief—but was stopped by the new song of the drummer.

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The Sun’s retreat is similar in many ways to Amaterasu’s retreat. Long ago, Amaterasu’s father, Izangi, sent her brother the storm god Susanoo away for his arrogance. He returned, and offered his sister a game of god shaping—each took an item from the other and created deities from it. Amaterasu created five goddesses from Susanoo’s sword, while he made three gods from her necklace. A dispute arose over who had won, Amtaresu claiming the gods her creation as they came from her necklace. This escalated until Susanoo rampaged across the world in his rage, and hurled a flayed pony into the weaving room of Amaterasu, killing one of her handmaidens. Enraged and grieving, Amaterasu retreated into a cave.

The result was darkness and terror over the land—a situation that the gods sought to resolve. First they brought out roosters to signal the dawn and lure her out. Then they brought mirrors and jewels from a nearby tree, hoping to catch some of her light. At last, the goddess of dawn danced atop a great drum naked, to the laughter and delight of the gods. This noise brought Amaterasu’s attention, and lured her from the cave. The gods quickly sealed off the cave, and she has remained in the heavens ever since.

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Of course the Sun’s daily retreat through the sky is most famously remembered in the story of Ra’s voyage through the kingdom of night. This journey, which is in fact the funeral of Ra, crosses many regions, some strange, some dangerous, many serpentine–here for instance, Ra faces Apep. The sun is of course reborn at the end, rising in the dawn as the scarab headed god Khpera. Below is a video summary.

 

Only once was this voyage interrupted or changed—when the goddess Isis took some of Ra’s saliva and created a serpent from it. She placed it in the sun’s path, where it lept out and bit Ra’s ankle. As the poison bore some of Ra’s nature, it actually afflicted him. All the gods of medicine came to help Ra, but none could cure him—until Isis came, and asked for his hidden name to undo the power of the snake. Isis then puts this power to use to cure pain and potentially raise the dead!

On the other end of the Sun’s Daughter tale, the Sun as a dangerous and horrifying enemy is apparent in both Greece and Mesopatmaia. The god Apollo, while now associated with the sun and music, began his history in the Illiad as a god of plauge and healing. A comparable god was Nergal, who was the lord of the noontime sun and the summer, dry season sun. Nergal in time became a god of war and the dead, his role as a bringer of misery aiding his conquest of the underworld. The healing aspects of the Sun persisted in Shamash, who we briefly touched on in the discussion of exorcists.

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And while we’ve talked of the death or endangerment of the Sun, there is one instance to mention from China. Here, there were once ten suns who each took turns rising—until all ten decided to rise at the same time. The people asked for relief, and so the great archer Yi was sent down. He tried to shoot arrows near the suns, to scare them away. They defied him still, and he grew angry. Drawing back his great bow he fired at one of the great orbs of fire—and the spirit of the sun fell to earth as a three legged raven. He did so eight more times—and the fireballs they carried fell to earth to form a great island, where the endless sea and rivers evaporate upon contact.

Another instance of control of the Sun comes to us from the Maori. Maui, tired of rushing to finish his chores before the sunset, persuades his brothers that it must be taught a lesson. After much warning that it will burn him, blind him, or give him sunstroke, Maui moves ahead with the plan. The party goes and finds the hole from which the Sun rises. They lay a trap over the hole, a great noose of rope. When the sun rises through it, unawares, they pull the Sun down. When he struggled, Maui struck the sun with his magic jaw bone. Maui commanded the Sun, so captured, to move more slowly across the heavens.

Maui and the Sun.png

The light of the Sun is and always has been then a mixed blessing—it is sometimes flighty, always needed, but often jealous and painful. Here we have the use of sunlight as a sort of revelation—a connection that links all the way back to our first story of Demophon. Here we have the Sun restoring and rebuilding a landscape, perhaps revealing its hidden face. What if, and I consider this regarding our story of Amaterasu, the sun we know is the one still in the cave. Alternatively, what if the sun suffers the fate of the Aztec Suns, and is replaced by a new god on the throne? The light of the sun itself changes, and the world becomes in a way inhospitable or more hostile then it was before. Our story seems to move more cosmic by its nature, but grounding it in the experiences of one person might help with that—I’m reminded of the Twitter story/account “the Sun vanished”, which likewise has as a start a strange and horrific cosmic change. What stories about the Sun do you know?

Bibliography:

Megas, Geogrios O. Folktales of Greece.  University of Chicago Press, 1970.

O’Bryan Aileen. The Dine: Origin Myths of the Navaho Indians, Smithsonian Institution, 1955

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The Eye

This Week’s Prompt: 83. Quotation “. . . a defunct nightmare, which had perished in the midst of its wickedness, and left its flabby corpse on the breast of the tormented one, to be gotten rid of as it might.”—Hawthorne

The Resulting story: The Magi and King Morgan Pt 2

This weeks quote is from the novel, the House of Seven Gables. The novel follows a number of themes—contrasting old, aristocratic and isolated living with more fashionable and mercantile living. The dangers of superstition, particularly of witch hunts. The futility of the past, the nature of architecture as a haunting, family feuds both within and without, fears of mesmerism, corruption of government authorities. It is a Gothic book in all but name. So, what are we to start with today, with such a wide text?

I am loath to continue with the nightmares and witches. While, yes, certainly there are creatures that I haven’t touched upon regarding dreams and nightmares—Lilith and the lilitu, for instance, or the use of dreams to take on animal forms and combat evil—I suspect those particular topics will be reached anyway. No, I’d rather focus on a different portion of the book and of Gothic literature obsession. The gaze.

In House of Seven Gables, we are introduced to two families. The Pyncheon’s and the Maule’s, a rich and poor family. The Maule’s land is robbed, by means of a witchcraft accusation. This accusation, which carries down the generations, lays at the feet of the Maule’s many supernatural capacities, not the least of which is the evil eye, which we will get to shortly. However, Hawthorne connects the power of the eye to the then modern practice of mesmerism, a science dealing in animal magnetism and hypnosis. The gaze to Hawthorne has the potential to harm—it isn’t merely a passive action, but rather a potentially malicous one.

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This notion of the importance of sight can be found in a number of other foundation Gothic texts. We can consider Vathek, a story that focuses on a wicked Caliph. Among the Caliph’s powers is his gazed which—when enraged—can kill a man with hatred. The Caliph’s story, including as it does demons, magical swords, and a quest to hell, is worth a read for a fan of the Gothic. We can also consider importance of vision in Frankenstien—here the eyes of the monster are what gives away it’s character to the more mortal participants and are the source of horror. Dracula like wise has a commanding stare, as do most vampires in Gothic tales—the Count of Monte Cristo is noted for his eyes, and Dorian Grey’s painting suffers when veiwed at all. The power to see and be seen are dangerous in these stories, to the last. Even the other Great American Horror Author, Edgar Allen Poe, included a fear of vision—the tell tale heart after all stars a most terrible, vulture like eye.

Where does all this fear of vision come from? Well, it is not without precedent. One of the most fearsome folklore ailments is the evil eye. Under various names, the evil eye stretches from Scotland across Europe and into parts of South Africa and Middle East. The evil eye’s effects are almost universal: a person with the evil eye can afflict another with a curse—either misfortune or ill health—with nothing more than a stare and evil intent. Particularly fearsome examples refer to mummifying their targets Often the effect is most feared among children, and so numerous precautions are taken to avoid it.

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In Macedonia, clothes were worn inside out to avoid the evil eye. In Palestine, blue glass was used to ward it off. Various charms are described by Etruscan witches to keep it at bay. In Greece, at various times, blue beads and blue string have been used to ward it off from animals and other human beings a like. In Persia, rugs were sometimes woven with complex designs to avoid the evil eye, and for this purpose one author speculated Celtic notes were made to confuse the witches eye.

Who is liable to use the evil eye varies from location to location. In Ethiopia, it was often ironworking artisans who made use of it—particularly against clients who failed to pay or who were more successful then they were. Among the Suk people, one possessor of the evil eye was a rather rich rancher—however, do to his capabilities, he was avoided at all costs.

The evil eye’s spread in the states, and in New England in particular, is documented with the case of one John Godfrey. John Godfrey, as a renowned witch, was accused during one of his law suits of speaking freely of witchcraft in order to shock victims. He would say that the witches merely reported to the devil who had displeased them, and then stare at whatever they wanted dead—cattle, man, child, what have you.

That a New Englander would bring such beliefs is not surprising. In every part of England, the evil eye can be found. We have talked before, at length, of the power witches in Shropeshire had. There we have witches who nearly waste away a yougn woman by “overlooking” them, cases of a horse being used to dectet the witch in the case of Kitty Williams, and our man who fixes his enemies in place with a glance. In Lanchshire, there were stories of the evil eye again used on cattle—but frequently tied to other interactions. Outsiders couldn’t use the evil eye if they were avoided, and excessive admiration was thought to also bring on the evil eye through envy.

But the evil eye is not the deadliest or oldest concern with gaze. We can find a more fearsome sort in Ireland, for example. There the evil eye was known as Balor’s eye for sometime—and perhaps was it’s lesser cousin. Balor was a great lord of giants who inhabited Ireland, and had an eye so vast that it took seven men to lift it’s lid (or it possessed seven lids, and each took a great effort to raise). It was said when Balor gazed upon a field it withered, men died, and stone suffered. It is said sometimes that when Balor was slain—and he was of course in time slain—that his eye burned a lake into the ground where it rests to this day.

The other famed European example is the Basilisk or Cockatrice, a pair of related creatures that appear to be either a snake or a rooster. The gaze of these creatures was said to be murderous and paralytic, naturally leading them inhabit vast deserts in Northern Africa.

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They shared this prowess with a less well known, but equally frightening creature: the Crocotta. This creature was accounted for living in Ethiopia or India, and was believed to have a number of qualities. When it’s shadow touches a dog, the dog is struck dumb. When it gazed on a person or animal three times, it froze them in place. It was also capable of imitating the voices of victims, and was invulenerable to steal weapons. Later additions in Medieval bestiaries added gem-eyes that, if held under someones tongue, could provide visions of the future.

Moving to the Americas, we find a number of comparable creatures. Here we enter a difficult space—I did contact a modern member of the Cherokee to confirm these stories, but my abillity to find linkable sources was hamstrung. The one I’ll focus on is the Uktena, a horned serpent—the description I found said it was as wide as a trunk, with deer antlers, and a fire jewel in it’s eye. This jewel has a number of traits: it is magical, oracular, and if a hunter looks at this jewel, they are blinded and run into the serpents mouth. Other traits include that the Uktena can only be slain by firing an arrow at it’s seventh stripe—beneath which sits its heart and life. And impressive for our discussions, looking at the Uktena will kill not the hunter, but his entire family. Combined with the creatures poisonous breath, and the Uktena is a terrifying creature to find in the woods. Nonetheless, there are stories of a man managing to slay one, and making off with the jewel.

From the Cherokee to the Lakota, we have a very distinct water creature with deadly vision. The Unk Cekula is one of a pair with Unk Tehi. The two creatures came from the north, and proved hazardous—if they reproduced, they would endanger the entire world (an origin that resembles some stories of Leviathan). So one was slain. The creatures properties are notable: She has eyes of fire, skin of stone, and claws of iron—this last trait a post-colonial addition I think—and to look upon her was death. First a victim would go blind, then mad, and finally die. Like Uktena, her weakness relates to the number seven (the seventh spot instead of stripe) and she has a magical crystal within her. A pair of brothers slew her, one blind, with the help of a medicine arrow.

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Bear Butte, which was created after a fight between Unk Cekula and a great bear.

The Hero Twins of the Dine leave a number of dead monsters behind them, but one that is worth our attention is Binaye Ahani, who slays people with their eyes. These monsters dwell in a cavern shaped like a house, with a great family. When the Monster Slayer arrives, they attempt to kill him with their gaze—the text refering to it as “lighting” shooting from their eyes. The Monster Slayer’s armor, however, protects him. Perhaps it uses the same techniques as mirror armor. Their eyes eventually stretch out with effort, and burn on their own fire. All but two are killed, and the spared youngest become birds of fortune and beauty.

We could go on—the dangers of sight on statues and icons were discussed before, and the dangers of seeing a god’s true form in some mythologies are known. But I’d like to step out of folklore and ask what it is exactly that people fear. Why is staring or being seen dangerous? Why is it assumed envy should have power here?

I think a sincere part of this is that a gaze, a glance, is a connection. To make eye contact with someone or something is to connect with them, to reach out in an unspoken way and show understanding—and that this understanding isn’t always wanted, mutual, or equal. To see something is to interact with it, and by interacting with it, be changed by it. That change can be dangerous, lethal even! Especially with wicked intent.

Our follow up story will incorporate some of this of course—we can easily weave the work of dreams and gaze together, slumber with the trance of mesmerism. The creation of illusions by the wizard and the power of a gaze by his heir seem appropriate to bring together.

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Biblography:

Abbot Richard. Macedonian Folklore Cambridge, England; Cambridge University Press. 1903

Beech, Mervyn Worchester Howard. The Suk; Their Language and Folklore. Oxford; Clarendon Press, 1911.

Bowen, Barbra M. The Folklore of Palestine. Grand Rapids , Michigan; Wm B. Eerdmans publishing co. 1940

Coote Lake, Evelyn F. “Some  Notes  on the Evil Eye Round the Medterrianian Basin”. Folklore Vol 44, No 1, March 1933, pp 93-98

Demos, John. “John Godfrey and His Neighbors: Witchcraft and the Social Web in Colonial Massachusets”. The William and Mary Quarterly. Vol 33, No 2 April  1976, pp 242-265.

Finneran, Nial “Ethiopian Evil Eye Belief and The Magical Symbolism of Iron Working”. Folklore, Vol 114 , No 3. Dec. 2003 pp 427-433

G.H.K. “Stray Donegal Folklore”. The Folk-lore Journal,Vol 5 No 1, 1887, pp 66-68

Jackson, Georgina F. Shropshire Folklore. Edited by Charlotte Sophia. Burne, 1883.

Leland, Charles Godfrey.  Etruscan Magic and Occult Remedies. New Hyde Park, New York. University Books. 1963

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